AMD Fails to Deliver Promised HYPR-RX Performance Boost Technology

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Despite previous assurances, AMD has missed its self-imposed deadline for implementing the HYPR-RX performance mode in the first half of 2023, an initiative that appeared straightforward to actualize. HYPR-RX was anticipated to be an easy-to-use, performance-enhancing solution combining three AMD technologies aimed at boosting graphics card performance in games.

Image Source: AMD

Designed as a simple, high-performance mode activated at the touch of a button, HYPR-RX incorporated three key AMD technologies: Radeon Super Resolution, Radeon Boost, and Radeon Anti-Lag.

The first of these, Radeon Super Resolution, operates similarly to FidelityFX Super Resolution 1.0, as it relies on the same algorithm. It renders at a lower resolution, then uses an algorithm to scale the frame up to the target resolution. AMD has found a way to apply this scaling technology at the driver level in all games, rather than depending on game developers to incorporate AMD’s scaling technology. This feature is now widely adopted on low-power gaming consoles like the Steam Deck.

Radeon Boost can dynamically decrease resolution when there’s movement in the frame. This can improve responsiveness and performance for dynamic and fast content. For newer games, Radeon Boost employs a feature in DirectX 12 called Variable Rate Shading.

The third component of HYPR-RX is Anti-Lag, essentially AMD’s version of NVIDIA’s Reflex technology. Both technologies were developed to minimize input latency and manage processor work efficiently, ultimately granting players enhanced responsiveness during dynamic scenes.

From what AMD has previously demonstrated, HYPR-RX would function as an embedded profile in AMD’s software. Gamers would have the option to enable or disable individual features or choose the easy route of globally applying optimized settings through HYPR-RX.

However, it is currently impossible to enable all features simultaneously. Radeon Super Resolution, for instance, does not work with Radeon Boost, as they mutually exclude each other, as indicated by messages within the Radeon software. The same applies to Radeon Boost and Anti-Lag, which also can’t operate together.

AMD announced HYPR-RX in November last year, alongside FSR 3.0. However, the company has remained silent on both FSR3 and HYPR-RX for almost eight months, with neither technology having a release date. This raises questions about whether AMD can meet its future commitments and how this might impact its consumer reputation. While many were looking forward to the deployment of HYPR-RX technology, its absence might negatively affect brand perception.

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Vasyl Kolomiiets
Vasyl Kolomiiets
I'm Vasyl Kolomiiets, a seasoned tech journalist regularly contributing to global publications. Having a profound background in information technologies, I seamlessly blended my technical expertise with my passion for writing, venturing into technology journalism. I've covered a wide range of topics including cutting-edge developments and their impacts on society, contributing to leading tech platforms.

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