Unity Closes Two Offices Due to Threats Amidst Controversial Fee Decision
Unity Technologies’ management has canceled a previously planned employee meeting and closed two offices, citing threats and concerns for the safety of its staff. The conflict arose over the decision to introduce the Unity Runtime Fee commission.
The company “learned of potential threats to some of its offices” and “took immediate preventive measures to ensure the safety of employees,” according to a statement from a Unity representative. Unity closed the offices that were at risk of potential attacks on September 14th and 15th, and has begun “fully cooperating with law enforcement agencies.”
The cause of public dissatisfaction stemmed from Unity’s announcement on September 12th to initiate the Unity Runtime Fee program. This program introduces a new fee structure for games created on the Unity Engine platform. Starting from January 1, 2024, game developers using Unity Engine will have to pay for each installation beyond a certain threshold.
Game developers accused Unity of violating its own software licensing terms and warned that the new pricing scheme could jeopardize their existence. Many game studios issued strong statements urging the company to reconsider its decision.
Unity’s CEO, John Riccitiello, was supposed to hold a meeting with company employees but had to cancel it as a precautionary measure. Offices in Austin, Texas, and San Francisco, California, remain closed.
- I'm Vasyl Kolomiiets, a seasoned tech journalist regularly contributing to global publications. Having a profound background in information technologies, I seamlessly blended my technical expertise with my passion for writing, venturing into technology journalism. I've covered a wide range of topics including cutting-edge developments and their impacts on society, contributing to leading tech platforms.
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